


His death caused a big commotion between our people, all those that left us went to join other tribes in the depths of the jungles, and had the desire to kill the people that did this to my father… I wouldn't blame them for that, I also would want to kill them…" "But all of this ended quite quickly after the death of my father… I am still sad that he passed away and I mourn his death every day. "Our people ended splitting off after the death of my father, dozens of years ago we were way more than this group of people…" He said. Kraxka seemed like a decent man, he was very strong-willed and also a powerful life-attribute magician healer who constantly healed his people and maintained them healthy and unified, without his magic, the lizardmen of this tribe would have dispersed even more than they have already had. So we have to just search for them and we'll eventually find these people, after finding them, we'll ask them what are they up to, if they got problems, I could use such problems to help them and then gain their favor, and maybe unify these small tribes of lizardmen together. These Pastoralists are not the only ones that are this civilized, there might be more peaceful-like races of Lizardmen around the entire jungle, we have yet to find them, that's all. But this world is vast, so there might be the possibility for them to exist somewhere. I suppose there might be other races of more beast-like that could be closer to beast-kin, perhaps people with wolf or cat heads? I have yet to see people like those. I would dare say they're more alien-like than a fantasy race, but I guess that's it. They got strong human-like torsos and stronger legs to walk, while their arms are usually slimmer than the legs, they also got flexible legs, and very much look like reptilian people. I guess it is because unlike them they lack any human-like face? Lizardmen are more lizard than men, that's for sure, it is more as if they were big lizards that started walking with two legs. I think they're not as savage as the Pastoralists believe, but because of their ways of speech and acting, they might seem savage to them… But what are Lizardmen, really? If they're not savages, and they're just people, then why are they seen as monsters? Even some common slave races are still not treated as monsters such as beast-kin. But these guys seem completely decent, and even the savage lizardmen from here doesn't seem to be as savages, as they have formed their own tribes and are well organized, enough to have hundreds of people as their population. Anyways, lizardmen are popularized as a savage race of lizard monsters that are only good at destroying villages, killing, and eating people. I think they're less bright than monkeys and only innately know what to conjure spells and use weapon techniques because they're already given an assortment of abilities when they're born (summoned by the dungeon). Goblins, Ogres, and these Yetis are all stupid to the core. I don't know much about them yet but from what Kraxka has told me, they're very intelligent, and seem to not be at all like the humanoid monsters we have encountered inside dungeons, which are produced as a daily basis. These choices do not affect the rewards earned.Lizardmen are truly an intriguing species, they seem to be sapient humanoid reptilians, which seem to have an unhealthy obsession with Dragons that they call their Scaled Gods. These choices will affect the way in which the quests unfold and the appearance of the beast tribe settlement. These quests are designed exclusively for Disciples of the Land.ĭuring these main quests, the player will have the option to agree with one of two NPCs at several points. Once the main scenario quest Bearing With It and the sidequest Protectors of the Wood have been completed, players can talk to Concerned Mother in The Rak'tika Greatwood to unlock the qitari beast tribe quests. Heed the call of the guardian of ancient Ronka and probe long-forsaken subterranean hollows, that these stewards of lost knowledge might reclaim their legacy. Driven from their ancestral home during the Flood and forced to live in exile for a hundred years, a bewhiskered tribe of scribes and scriveners makes their triumphant return to the Rak'tika Greatwood.
